Here is a small personal project completed in about a week and a half. The goal was to create a water splash around a serum bottle for a fictional Aroma-Zone commercial.
This project allowed me to experiment more with fluid simulations and refine my control over the splash motion. I ran into some issues with the interior water simulations, especially with collisions not behaving correctly.
To solve this, I used a very clever technique from TyHoudinifx that handles complex collisions using matrices, which helped me achieve a more stable and art-directable result.
Final Shot
Breakdown showcasing the fluid simulation setup and node workflow.
Interior simulation breakdown using vectors to drive collision motion instead of simulating it directly in the fluid.