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Dior - Lady D-Lite

This personal project was created as a fictional advertisement for a Dior handbag.
The main idea was to design a poetic and elegant atmosphere where nature gracefully unveils the product.

I used Houdini for the FX, mainly working with Vellum to animate flowers and grass. These natural elements move and bloom to reveal the Dior bag, which features floral patterns.

The compositing was done in Nuke.

3D Model: vmmaniac (Sketchfab)
Music: Official Dior ad – The New Look Edition – Savoir Faire Rouge Dior & La Collection Privée New Look Limited Edition

Flower modeling and variation setup, inspired by Danny Laursen’s setup.
This step focuses on building natural flower forms and procedural variations.

This part focuses on optimizing the flower simulation before running it through Vellum.
I cleaned the flower geometry, removed unnecessary collisions, and created custom constraints to achieve a more stable and efficient simulation.

In this part, I created the grass simulation using a simple guide-based setup combined with wind forces inside Vellum.

A look inside the Solaris node graph used for the final render.
The scene features a simple three-point lighting setup, with an additional light to enhance specific details.
All texturing and look development were done directly in Solaris. Karma XPU.

A look inside the Solaris node graph used for the final render.
The scene features a simple three-point lighting setup, with an additional light to enhance specific details.
All texturing and look development were done directly in Solaris. Karma XPU.

This graph shows the texture and shading setup used for the flowers.
The process is simple in terms of color design, but the key detail lies in the UV import, which controls the base color intensity, emission, and SSS.

This graph shows the texture and shading setup used for the flowers.
The process is simple in terms of color design, but the key detail lies in the UV import, which controls the base color intensity, emission, and SSS.